Because of the way the Epoc console is implemented, and the way output is currently handled by this port, it is tricky to read the help text produced by inform. Here it is:

Epoc Inform 6.21 (30th April 1999)
his program is a compiler of Infocom format (also called "Z-machine")
story files: copyright (c) Graham Nelson 1993, 1994, 1995, 1996, 1997, 1998.

Usage: "inform [commands...] []"

is the Inform source file of the game to be compiled. ,
if given, overrides the filename Inform would normally use for the
compiled output. Try "inform -h1" for file-naming conventions.

One or more words can be supplied as "commands". These may be:

-switches a list of compiler switches, 1 or 2 letter
(see "inform -h2" for the full range)

+dir set Include_Path to this directory
+PATH=dir change the PATH to this directory

$... one of the following memory commands:
$list list current memory allocation settings
$huge make standard "huge game" settings (default)
$large make standard "large game" settings
$small make standard "small game" settings
$?SETTING explain briefly what SETTING is for
$SETTING=number change SETTING to given number

(filename) read in a list of commands (in the format above)
from this "setup file"

For example: "inform -dexs $huge curses".

For fuller information, see the Inform Designer's Manual.

[No compilation requested]

Here is the output of running "inform -h2":

Epoc Inform 6.21 (30th April 1999)

This program is a compiler of Infocom format (also called "Z-machine")
story files: copyright (c) Graham Nelson 1993, 1994, 1995, 1996, 1997, 1998.

Help on the full list of legal switch commands:

a trace assembly-language (without hex dumps; see -t)
c more concise error messages
d contract double spaces after full stops in text
d2 contract double spaces after exclamation and question marks, too
e economy mode (slower): make use of declared abbreviations
f frequencies mode: show how useful abbreviations are
g traces calls to functions (except in the library)
g2 traces calls to all functions
h print this information
i ignore default switches set within the file
j list objects as constructed
k output Infix debugging information to "gameinfo.dbg" (and switch -D on)
l list every statement run through Inform
m say how much memory has been allocated
n print numbers of properties, attributes and actions
o print offset addresses
p give percentage breakdown of story file
q keep quiet about obsolete usages
r record all the text to "gametext.txt"
s give statistics
t trace assembly-language (with full hex dumps; see -a)
u work out most useful abbreviations (very very slowly)
v3 compile to version-3 ("Standard") story file
v4 compile to version-4 ("Plus") story file
v5 compile to version-5 ("Advanced") story file: the default
v6 compile to version-6 (graphical) story file
v8 compile to version-8 (expanded "Advanced") story file
w disable warning messages
x print # for every 100 lines compiled
y trace linking system
z print memory map of the Z-machine

C0 text character set is plain ASCII only
Cn text character set is ISO 8859-n (n = 1 to 9)
(1 to 4, Latin1 to Latin4; 5, Cyrillic; 6, Arabic;
7, Greek; 8, Hebrew; 9, Latin5. Default is -C1.)
D insert "Constant DEBUG;" automatically
E0 Archimedes-style error messages
E1 Microsoft-style error messages (current setting)
E2 Macintosh MPW-style error messages
F1 use temporary files to reduce memory consumption
L log all console messages to message log file messages.txt
M compile as a Module for future linking
S compile strict error-checking at run-time (on by default)
U insert "Constant USE_MODULES;" automatically
X compile with INFIX debugging facilities present


[No compilation requested]

And finally, for the completists in the audience, here is the result of running "inform $list"

Epoc Inform 6.21 (30th April 1999)
+--------------------------------------+
| Memory setting = Value |
+--------------------------------------+
| MAX_ABBREVS = 64 |
| MAX_ACTIONS = 200 |
| MAX_ADJECTIVES = 50 |
| MAX_CLASSES = 64 |
| MAX_CLASS_TABLE_SIZE = 1000 |
| MAX_DICT_ENTRIES = 2000 |
| MAX_EXPRESSION_NODES = 100 |
| HASH_TAB_SIZE = 512 |
| MAX_INDIV_PROP_TABLE_SIZE = 15000 |
| MAX_LABELS = 1000 |
| MAX_LINESPACE = 16000 |
| MAX_LINK_DATA_SIZE = 2000 |
| MAX_LOW_STRINGS = 2048 |
| MAX_OBJECTS = 640 |
| MAX_PROP_TABLE_SIZE = 30000 |
| MAX_QTEXT_SIZE = 4000 |
| MAX_SYMBOLS = 10000 |
| MAX_STATIC_DATA = 10000 |
| MAX_STATIC_STRINGS = 8000 |
| SYMBOLS_CHUNK_SIZE = 5000 |
| MAX_TRANSCRIPT_SIZE = 200000 |
| MAX_VERBS = 200 |
| MAX_VERBSPACE = 4096 |
| MAX_ZCODE_SIZE = 20000 |
+--------------------------------------+

[No compilation requested]